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1. Design and prototype walk-throughs with users are examples of:
2. Unit tests mapping requirements (or User Stories in Agile development) to class behaviors are examples of:
3. User interviews to see if requirements/User Stories match the user's expectations of how the system will perform are examples of:
4. Refactoring is a technique that modifies the structure of software to improve the design (or some non-functional attribute such as performance) without changing the functionality of the software. Regression testing after refactoring the system to determine whether it behaves the same as the non-refactored version is an example of: